Introduction to Physical Computing for Artists and Designers
To teach interested students about Tangible Media Interaction Design and help them to understand about Physical Computing in the context of art and design projects.
The workshop started with a casual introduction of the participants with an ice-breaking session. The participants were then introduced with the subject, following an introduction presentation. They were then asked to come up with ideas to follow with the course of the workshop.
Post prototyping, the participants were asked to test the prototype, followed by sharing further information and links to conclude the workshop.
The results for this workshop were satisfactory, although the participants had no prior experience with electronics. With the use of some analogies to explain cerebral concepts, the topic was made simple to comprehend for the new users.